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Kery Syander

Joined: 19 Oct 2006 Posts: 2876 Location: [OSHIT]
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Posted: Wed Sep 12, 2007 9:13 pm Post subject: Rifter |
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'Standard' Rifter setups:
3x 150 IIs
1x arbi rocket launcher
1x MWD II
1x 7.5km scram
1x web
1x SAR II
1x Gyro II
1x 200mm RT plate
rigs: ??? t1 frigate ??? _________________
The Illuminati
kery: i fucking love Pathetic
Pathetic: I love walmart's prices. |
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Kery Syander

Joined: 19 Oct 2006 Posts: 2876 Location: [OSHIT]
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Posted: Wed Sep 12, 2007 11:42 pm Post subject: |
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Large plate setup:
same highs and mids
lows:
1x MAPC
1x 400mm RT plate
1x Gyro II _________________
The Illuminati
kery: i fucking love Pathetic
Pathetic: I love walmart's prices.
Last edited by Kery Syander on Wed Sep 12, 2007 11:42 pm; edited 1 time in total |
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Kery Syander

Joined: 19 Oct 2006 Posts: 2876 Location: [OSHIT]
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Posted: Wed Sep 12, 2007 11:42 pm Post subject: |
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Large extender setup:
same highs as above
mids:
1x MWD
1x 7.5km scram
1x MSE II (or named if you run into fitting issues)
lows:
0-2x PDUs
2x Gyro IIs
0-1x speed mod (OD or nano)
perhaps shield rigs if you're rich. _________________
The Illuminati
kery: i fucking love Pathetic
Pathetic: I love walmart's prices. |
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Lyta Reimalken

Joined: 04 Nov 2006 Posts: 2846 Location: In a Rifter. Going far too fast.
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Posted: Thu Sep 13, 2007 9:59 am Post subject: Re: [PVP] Rifter |
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| Kery Syander wrote: | 'Standard' Rifter setups:
3x 150 IIs
1x arbi rocket launcher
1x MWD II
1x 7.5km scram
1x web
1x SAR II
1x Gyro II
1x 200mm RT plate
rigs: ??? t1 frigate ??? |
Replace 1 150 with a 125 and you can chuck a small nos in place of the RL if its your thing  _________________
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Mirasta Do you know who this is?
Joined: 28 Jul 2006 Posts: 820 Location: Leeds, UK
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Posted: Thu Sep 13, 2007 11:06 am Post subject: |
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The Kal'Kalaghan(TM) Rifter. Seen such kills as Sarmaul and AngelusX.
3x 150mm ACII
1x x5 Web
1x 1MN MWD
1x 20km Scram
1x SARII
1x 400mm RT plate
1x MAPC _________________
| HippoKing wrote: | | It's better than Aeon Flux, but so is getting gangbanged by Sumo Wrestlers who are on fire. |
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Equium Duo
Joined: 06 Jul 2007 Posts: 2267 Location: INIT. MADH.
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Posted: Thu Sep 13, 2007 12:31 pm Post subject: |
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A slight change to the standard set up, more for solo'ing other frigs and a cruiser or two, circumstance permitting of course.
Highs:
3x 150 II AC
1x Arbie RL
Mids:
1x Cold gas AB
1x 7.5Km J5 Scram
1x X5 Webb
Lows:
1x SAR II
1x 200mm RT Plate
1x Gyro II (I maybe using best named atm, not sure)
Ammo:
I carry 4000 Republic Fleet EMP
1000 Hail
1500 Barrage
2000 therm rockets
1000 EM rockets
The idea of this ship is that it can hold the ab constantly for the entire engagement meaning you are flying at about 800m/s at approx 1km. Which even for the bigger small guns makes it hard to track. The SAR II can be ran for a short amount of time, but the cap usually keeps up with a few pulses every now and again.
This is the standard fit all n00bs in my corp are given. The rocket launcher was placed there post NOS nerf as without it when not using the SAR II, youre cap is at least 80% + making it useless. So we added a little dps and so far it has proven usefull in most situations. I run therm as standard with EM on stand by.
Whilst when new i lost plenty of them i have now held splittersplatter XII for about 6-7 weeks.
Enjoy/ridicule _________________
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QuantumPhysics
Joined: 14 Sep 2007 Posts: 437 Location: Trapped in Kubinen
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Posted: Fri Sep 14, 2007 12:33 am Post subject: |
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QuantumPhysics' setup of amazingness:
Highs:
3 x 200mm autocannons
1 x rocket launcher
Mids:
1 x mwd
1 x 7.5km scram
1 x cap recharger
Lows:
3 x overdrive injector system
Goes 3.1 km/s with all tech1 unnamed  |
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Kery Syander

Joined: 19 Oct 2006 Posts: 2876 Location: [OSHIT]
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Posted: Fri Sep 14, 2007 12:48 am Post subject: |
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| QuantumPhysics wrote: | QuantumPhysics' setup of amazingness:
Highs:
3 x 200mm autocannons
1 x rocket launcher
Mids:
1 x mwd
1 x 7.5km scram
1 x cap recharger
Lows:
3 x overdrive injector system
Goes 3.1 km/s with all tech1 unnamed  |
Swapping 1-2 ODs for a nano will net you even more speed with an MWD activated. _________________
The Illuminati
kery: i fucking love Pathetic
Pathetic: I love walmart's prices. |
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Rarhahz Morthor
Joined: 04 May 2007 Posts: 72
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Posted: Fri Sep 14, 2007 1:00 am Post subject: |
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| Kery Syander wrote: | | QuantumPhysics wrote: | QuantumPhysics' setup of amazingness:
Highs:
3 x 200mm autocannons
1 x rocket launcher
Mids:
1 x mwd
1 x 7.5km scram
1 x cap recharger
Lows:
3 x overdrive injector system
Goes 3.1 km/s with all tech1 unnamed  |
Swapping 1 OD for a nano will net you even more speed with an MWD activated. |
Numbers with a fairly standard skillset* and all T1 unnamed:
3 ODs: 3879m/s
2 ODs, 1 nano: 3815m/s
1 OD, 2 nanos: 3555m/s
Now, when we're talking T2 ODs and nanos, the addition of one nano does add speed. But 1 OD, 2 nanos is always(?) slower than 3 ODs.
*Navigation 5, Acceleration Control 4, no implants. _________________
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RAAAAAAGE EPIC SPACE COCKS

Joined: 16 Nov 2006 Posts: 2423
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Posted: Fri Sep 14, 2007 2:07 am Post subject: |
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| Rarhahz Morthor wrote: | | Kery Syander wrote: | | QuantumPhysics wrote: | QuantumPhysics' setup of amazingness:
Highs:
3 x 200mm autocannons
1 x rocket launcher
Mids:
1 x mwd
1 x 7.5km scram
1 x cap recharger
Lows:
3 x overdrive injector system
Goes 3.1 km/s with all tech1 unnamed  |
Swapping 1 OD for a nano will net you even more speed with an MWD activated. |
Numbers with a fairly standard skillset* and all T1 unnamed:
3 ODs: 3879m/s
2 ODs, 1 nano: 3815m/s
1 OD, 2 nanos: 3555m/s
Now, when we're talking T2 ODs and nanos, the addition of one nano does add speed. But 1 OD, 2 nanos is always(?) slower than 3 ODs.
*Navigation 5, Acceleration Control 4, no implants. |
1 OD, 2 nanos is faster in practice. More manueverability = tighter turns and faster orbit. _________________ April Ethereal/RAAAAAAGE
(sometimes) Beyond Divinity Inc (BYDI)
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Rarhahz Morthor
Joined: 04 May 2007 Posts: 72
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Posted: Fri Sep 14, 2007 11:36 am Post subject: |
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| RAAAAAAGE wrote: | | 1 OD, 2 nanos is faster in practice. More manueverability = tighter turns and faster orbit. |
Fair enough, but given the average skills of a t1 frig pilot, I don't think the idea behind the setup is to orbit with the mwd on while holding the scram. Since it's a 7.5km scram, that's not going to be easy. _________________
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Drek Grapper

Joined: 05 Dec 2006 Posts: 146 Location: Up the creek
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Posted: Fri Sep 14, 2007 1:26 pm Post subject: |
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My Rifter
2x150mm/1x200mm AC2/Limos Rocket
MWD/20km/x5
400mm RT/MAPC/'Refuge' Adaptive Nano plating
Took out a Hound last night. I was actually trying to avoid him but ended up bumping into him in a belt at 20km. Hit MWD to approach and then orbit at 2500. I think he got two volleys off before he popped. I hit the mwd again when in orbit b4 the second volley hit. Second volley got me to 3/4 armour.
I thought i was a gonner after seeing the damage of the 1st volley but luckily Hound has no tank. He was using Caldari Faction Cruise Missiles too. Char was the same age as me. My best rifter kill.
Love this little ship. _________________ Most of the shadows of this life are caused by our standing in our own sunshine.
-Ralph Waldo Emerson |
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Alenar Rumanev

Joined: 14 Sep 2007 Posts: 896 Location: BYDI: In your lowsec, yarring your doods
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Posted: Sun Sep 16, 2007 2:14 am Post subject: |
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Posting an old set up of a friend's that some of you might remember...
1 "Roflcoptor"
3x 280 II w/ quake
1x X5 Web (needed for CPU)
1x Fleeting Web
1x Faint Warp Prohibitor
2x Gyro II
1x Co-pro II
Theoretically has a max volley of 719 every 6 secs.
The way he used it was as follows:
1 Wait at gate for an inty to engage the little 'ol rifter
2 Let him come within 10k thinking he could kite out (as most rifters just fit 1 web, which an inty can escape)
3 ???
4 Profit |
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Trevor Reznik
Joined: 01 Mar 2007 Posts: 695 Location: Collective/-A-
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Posted: Sun Sep 16, 2007 2:30 am Post subject: |
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Fleet setup-
3x 200s, Rocket Launcher (or 3x 250 arties if you're worried about smartbombs)
1mn mwd, Stasis Web, Warp Disruptor
3x CPRs
You do less damage and are slower than most other rifters, but for tackling in heavy lag being able to permamwd+hold point is really important. |
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Sykes
Joined: 08 Nov 2007 Posts: 239 Location: Jericho Fraction
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Posted: Sat Nov 10, 2007 5:28 pm Post subject: |
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I've noticed with older posts elsewhere a Nos in the fourth high slot was once quite popular for PvP Rifters. Is that no longer a worthwhile fitting in Rev?
I'm broadly following the New Minmatar Pilots Guide advice on skilling up, and it'll be a few weeks before I can put T2 guns on a Rifter. What I'm looking for mainly is something that can put up a decent fight and/or run successfully when I get jumped on while ratting in lo-sec asteroid belts.
I've been playing with the following low-skilled setup, since getting Electronics up to 4 earlier today so that it'd all fit.
3 x 125 prototype, Nos
MWD, Web, Scram
SAR, Gyro, 200 plate
Is that a reasonable sort of approach? |
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