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Sarmaul More like GAYMAUL!

Joined: 19 Jun 2006 Posts: 14835
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Posted: Wed Jun 21, 2006 1:40 pm Post subject: The Rules of Autocannons |
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Feel free to add your own .
#1 Pretend your optimal range doesn't exist
The only reasons why you should be taking autocannons into their optimal range is when fighting missile ships or if you've landed on top of a sniping battleship. All other times, fight in your falloff.
#2 Always use your most damaging ammo
Besides Barrage (which gives a bonus so isn't really relevant), all projectile ammo range modifiers apply to your optimal range, not falloff. As we have tiny optimal ranges and huge falloffs, this means we can run about with EMP and not have to worry about losing the range as it stays virtually the same. Barrage does the same damage as EMP and gives a 50% range boost to falloff. It's wonderful, and you should use it.
#3 If your ship has a falloff bonus, it's designed to fit autocannons.
Because optimal range bonuses on autocannons are as useful as explosive damage bonuses for lasers.
#4 Barrage is your friend
It gives you a 50% boost to falloff and does oodles of explosive damage. The only thing it's a bit useless against are Invul-Field Shield tanks and T2 amarr ships, where EM or Thermal damage are far better.
#5 Hail can actually be useful
When fighting missile ships or stationary targets, load in some Hail ammo and you will tear them to shreds. Be warned that it does have a speed penalty, which is why you can't fly around with it loaded all the time. It's best used in conjunction with a passive shield tank or a dura-armour tank to offset the cap recharge penalty.
#6 Learn to love the low and middle-tier autocannons
125mm, 150mm, Dual 180mm, 220mm, Dual 425mm and Dual 650mm autocannons have stupidly low fitting requirements and allow you to either fit massive plates, loads of nos, twin reps, mwds and cap boosters without gimping your setup. This is because they all have identical falloff ranges, so the only thing you gain from using the next tier above is 4-5% more damage and a slightly reduced ammo consumption.
#7 Fit Top-Tier autocannons when NPCing
The use a lot less ammo, which is very important when npcing with autocannons as they have the highest rate of fire out of all the guns.
#8 There are only 3-3.5 different ammos you ever need to carry
In order of priority:
--- T1 Guns ---
1) EMP for general use & shield tankers
2) Fusion for armour tankers
3) Phased plasma for Amarr T2 resists
--- T2 Guns ---
1) Barrage for general use
2) EMP for shield tankers
3) Phased Plasma for T2 Amarr resistances
3.5) Hail, if you're feeling lucky _________________ ...
Last edited by Sarmaul on Thu Sep 13, 2007 2:05 pm; edited 2 times in total |
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Marn Prestoc Team Minmatar

Joined: 20 Jun 2006 Posts: 3766
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Posted: Wed Jun 21, 2006 1:50 pm Post subject: Re: The Rules of Autocannons |
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Very good but:
| Sarmaul wrote: |
#8 There are only 3.5 different ammos you ever need to carry
In order of priority:
1) Barrage for general use
2) EMP for shield tankers
3) Phased Plasma for T2 Amarr resistances
3.5) Hail, if you're feeling lucky |
If noob and not got T2 AC skills replace the T2 ammo with Fusion for armour tankers. |
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Sarmaul More like GAYMAUL!

Joined: 19 Jun 2006 Posts: 14835
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Posted: Wed Jun 21, 2006 1:54 pm Post subject: |
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Good point, I'll update the list _________________ ... |
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Xeaon
Joined: 20 Jun 2006 Posts: 66 Location: Cambridge, England
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Posted: Wed Jun 21, 2006 2:18 pm Post subject: |
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What are the negative effects of barrage? Or should I just fit it all the time?
I've liberated plenty of barrage S for my claw but I presumed it had some tracking nerfs or some crap.. |
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Draycar Hazaran
Joined: 19 Jun 2006 Posts: 497
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Posted: Wed Jun 21, 2006 2:26 pm Post subject: |
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No penalties. _________________
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Tsual
Joined: 20 Jun 2006 Posts: 34
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Posted: Wed Jun 21, 2006 2:33 pm Post subject: |
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| Well must be only the low skill ari thrasher that has to rely on 4*250 and 3*270 and thus mix ammo types - though I somehow adopted it as habit for my tripple ac rifter to mix ammo types for "broad damage band" philosophy and especially to always have one turret shooting. |
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Kaylana Syi Team Minmatar

Joined: 19 Jun 2006 Posts: 9550 Location: CFARM - Rote Kapelle
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Posted: Wed Jun 21, 2006 8:39 pm Post subject: |
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If in an autopest and you want to fight a blasterthron your only real option is HAIL. Barrage might work if you can beat him at the range game but I wouldn't count on that. Simply put... HAIL, as Sarmaul said, is nasty vs targets that won't move much. _________________
Approach things in life like a dog. If you can't eat it, sniff it or hump it then just piss on it and walk away. |
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Calmdown Team Minmatar

Joined: 16 Jun 2006 Posts: 16777215 Location: Omg
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Posted: Wed Jun 21, 2006 9:41 pm Post subject: |
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All good stuffs.
I try not to talk about Hail in the hopes that theyll change the fooking speed penalty for something less gimping, but it *is* a useful ammo type for sure. For the reasons mentioned above, it can be pretty awesome, and I always carry some (along with Barrage, EMP and PP of course). _________________ "tell Calmdown we did not forget about him and his deeds. I did not loved him much, but he is a greatest order leader in this server's history, that's true." - Thornn, Eltharion |
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Aeaus

Joined: 21 Jun 2006 Posts: 4914
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Posted: Wed Jun 21, 2006 9:59 pm Post subject: |
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Never really carried phased plasma, will start now though.
Very helpful guide Sarmaul, thanks =) |
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Tiuwaz

Joined: 20 Jun 2006 Posts: 1043
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Posted: Fri Jun 23, 2006 12:01 am Post subject: |
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nicely put together
cant think of much more, perhaps this:
i know quite a few ppl who put a tracking comp on ac setups,which is imo completely useless :/ |
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Elaron
Joined: 19 Jun 2006 Posts: 202
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Posted: Fri Jun 23, 2006 1:12 am Post subject: |
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Phased plasma is an underestimated ammo type by many. I just wish PP M didn't take Zydrine to build - it's the ONLY T1 projectile ammo that does. _________________
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Evil Thug Guest
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Posted: Fri Jun 23, 2006 4:25 am Post subject: |
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When fighiting gallente blaster ships - remember - There is "Dead end zone" for blaster ships, where you can still hit your opponent for full dmg, and he will hit you for 30 - 50% of his dmg potential.
For example blaster ranis with neutrons and little or no tank - will kill even 2 x plated claw on 1.500m. Adapt to it, and try to get with blasterranis on 5km (falloff is your friend) - you`ll win this easy.
Same with vagabond vs deimos, and acpest vs mega. |
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Tsual
Joined: 20 Jun 2006 Posts: 34
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Posted: Fri Jun 23, 2006 7:38 am Post subject: |
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| Elaron wrote: | | Phased plasma is an underestimated ammo type by many. I just wish PP M didn't take Zydrine to build - it's the ONLY T1 projectile ammo that does. |
Mine one portion of jaspet and five portions of veld, refine and you should be able to build 7 to 8 batches of PP M.  |
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Kitty O'Shay Carebear Supreme

Joined: 21 Jun 2006 Posts: 194
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Posted: Fri Jun 23, 2006 10:06 am Post subject: |
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Shield transporters give zyd.
Have a loot melting party every so often, you'd be surprised at the yeild, even with middling skills. _________________ Grab your gun, and bring in the cat. |
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Scots Crusader Seagull Lol

Joined: 22 Jun 2006 Posts: 1565 Location: Chatting with the purple Munchkins....
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Posted: Fri Jun 23, 2006 10:12 am Post subject: |
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I always fly with Barrage loaded and EMP in my hold, but remember your ammo will go like KY jelly at a Village People reunion concert, so always make sure you carry plenty. 8) _________________ We have a saying, "You can only piss with the cock you have got!"
Whisky will not cure the common cold. But it fails more agreeably than most other things!!! |
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