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manticore
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Kather



Joined: 11 Apr 2007
Posts: 1190
Location: Total Mayhem - Cry Havoc

PostPosted: Thu Jan 03, 2008 10:46 pm    Post subject: manticore Reply with quote

i cant find a thread about it so....

i've flown a stealth bomber once in my life and it blew up straight away. however, my alt has the skills, but how do i fit it for 0.0 roaming? cant fit a mwd as far as i can see. what do i put in the mids? rigs? i really am a noob at these ships Sad

all i can think is

2 BCUs

2 sensor damps
2 sensor boosters

3 cruise
1 cloak

(as an aside, i can fly a purifier, would that be any better?)
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Aeaus



Joined: 21 Jun 2006
Posts: 4914

PostPosted: Thu Jan 03, 2008 11:06 pm    Post subject: Reply with quote

It really depends what you're going to do with it. Setup wise, that looks just fine. But keep in mind unless you're going to be specifically fitting for a SB gang, then, the ship itself is pretty useless.
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Kather



Joined: 11 Apr 2007
Posts: 1190
Location: Total Mayhem - Cry Havoc

PostPosted: Thu Jan 03, 2008 11:10 pm    Post subject: Reply with quote

Aeaus wrote:
It really depends what you're going to do with it. Setup wise, that looks just fine. But keep in mind unless you're going to be specifically fitting for a SB gang, then, the ship itself is pretty useless.


i'm aware of that, but i have a load of them, and its something different to fly Laughing
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Unknownuna



Joined: 12 Apr 2007
Posts: 2541
Location: QotSA

PostPosted: Thu Jan 03, 2008 11:14 pm    Post subject: Reply with quote

The damp nerf hit SBs hard, in my experience. A web and scram is pretty handy for inties that get up close. Other than that, the best you can do is try to squeeze an extender on. Too slow for mwd, really.
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Violated



Joined: 02 Jul 2007
Posts: 729
Location: Bad Religion. | Hydra Reloaded

PostPosted: Thu Jan 10, 2008 10:18 am    Post subject: Reply with quote

Well, im thinking of training for a stalthbomber, but i keep people saying the manticore is the best by far. I've looked both up, the only advantage of the matnicore i see is 1 more medslot. Kinetic damage is also a bit of an advantage. Explosive like the hound will rape armor tankers, but it has 1less medslot. But the hound is just cool.

Can someone inform me on whats the best option? Guess ill start training missile skills first then (8k sp in missiles or some Smile)
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James Lyrus
Keeper of the Commandments


Joined: 03 Mar 2007
Posts: 9910
Location: Double posting in your SHC

PostPosted: Thu Jan 10, 2008 12:10 pm    Post subject: Reply with quote

Manticore used to be, because it used to be the only one that got 3 launchers. Now they all do, so manticore isn't as clearly awesome.

More mids are handy, as they let you do stuff like sensor boost and ewar, and basically your ship is made of tinfoil anyway.
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gluecksbaerchi



Joined: 03 Aug 2007
Posts: 3272
Location: My hydra plan worked out, fuck yes I am finally out of it

PostPosted: Thu Jan 10, 2008 12:48 pm    Post subject: Reply with quote

James Lyrus wrote:
Manticore used to be, because it used to be the only one that got 3 launchers. Now they all do, so manticore isn't as clearly awesome.

More mids are handy, as they let you do stuff like sensor boost and ewar, and basically your ship is made of tinfoil anyway.


and I think despite the 3rd hardpoint, the manti was the worst of them, speed, cap, electronic subsystems

I came under the impression they're all more or less equal because the only real application for them is in a 'blob' with rapiers/tacklers, as pure damagedealers with one, maybe two RSDs fitted. two medslots and 3 launchers are all they should field then

have yet to hear success stories of using bomb launchers
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James Lyrus
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Joined: 03 Mar 2007
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PostPosted: Thu Jan 10, 2008 1:05 pm    Post subject: Reply with quote

gluecksbaerchi wrote:
James Lyrus wrote:
Manticore used to be, because it used to be the only one that got 3 launchers. Now they all do, so manticore isn't as clearly awesome.

More mids are handy, as they let you do stuff like sensor boost and ewar, and basically your ship is made of tinfoil anyway.


and I think despite the 3rd hardpoint, the manti was the worst of them, speed, cap, electronic subsystems

I came under the impression they're all more or less equal because the only real application for them is in a 'blob' with rapiers/tacklers, as pure damagedealers with one, maybe two RSDs fitted. two medslots and 3 launchers are all they should field then

have yet to hear success stories of using bomb launchers


4 mids meant 2 sensorboosters, 2 damps.

And TBH I have yet to hear success stories of using stealthbombers at all.

OK, so there's a few, but ... they mostly end up in the category of "another ship would have been better, but well done for pulling that off in your SB"
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Unknownuna



Joined: 12 Apr 2007
Posts: 2541
Location: QotSA

PostPosted: Sat Jan 12, 2008 1:55 pm    Post subject: Reply with quote

Manti is also one of the better SBs because of its CPU. Allows you to fit more BCU/damp/SB etc, instead of having a speed mod or the like in the last slot due to fitting issues.
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Helen



Joined: 22 Sep 2007
Posts: 1058
Location: chasing piss willy nuggets in empire

PostPosted: Sat Jan 12, 2008 5:37 pm    Post subject: Reply with quote

I remember a spartan pilot using a Hound once to kill a hauler of ours that was delivering stront. Bomb was unexpected!
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Byr Gena



Joined: 30 Nov 2007
Posts: 1

PostPosted: Wed Jan 16, 2008 10:34 am    Post subject: Reply with quote

James Lyrus wrote:


have yet to hear success stories of using bomb launchers


Watch this: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=561715

Bombers are cool in gang. I would prefer the hound. Best speed, best scanres., best damgage type for most targets.

Manti has not enough cap.
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James Lyrus
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Joined: 03 Mar 2007
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PostPosted: Wed Jan 16, 2008 10:42 am    Post subject: Reply with quote

Byr Gena wrote:
James Lyrus wrote:


have yet to hear success stories of using bomb launchers


Watch this: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=561715

Bombers are cool in gang. I would prefer the hound. Best speed, best scanres., best damgage type for most targets.

Manti has not enough cap.


Interesting. I'll check that out when I get home.

Perhaps though, I should have been a little clearer - bombers are nice little ships.

But they also fall nicely in the category of almost every time I've seen something cool done in bombers, the same number of the same skilled pilots flying something else would have been more effective.

Perhaps that's just me. I'll certainly watch that video though, because I _want_ to like the manticore (and other bombers).

ANd yes, falling out of warp every time is such a pain.
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Bruce Boyako



Joined: 13 Jul 2007
Posts: 4747
Location: Aussie Aussie Aussie.

PostPosted: Wed Jan 16, 2008 12:27 pm    Post subject: Reply with quote

Exceed Inc have a ton of videos that theyve released of them pwning EVERYTHING with stealth bombers (YO GOB! Very Happy ) its pretty incredible. Other ships could of done it, but not for the same tiny amount of isk lost.

lol just looked at link: holy crap the link was to them, what do you know.
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Duun Suhuy



Joined: 19 Aug 2007
Posts: 55

PostPosted: Thu Jan 17, 2008 8:20 pm    Post subject: Reply with quote

I have decided that since my corp has dissolved it's okay to release a nugget of our tactics and setup knowledge.

I'll preface by saying, using a bomber, you can wrack up more solo kills in a day, with fewer losses than in any other ship I have used. But it's a patience game. The bomber is not meant to be flown solo throughout eve, hunting it's prey. It is a single high traffic system camper. It's prey are light ships within fleet formations, haulers, scouts, and rival bombers.

My proof:
http://eve-incognito.com/kb/ (Main KB Link)
http://eve-incognito.com/kb/?a=kill_detail&kll_id=2442 (3 bombers killed this eagle in 12 seconds, while the rest of the camp just sat there unable to counter)
http://eve-incognito.com/kb/?a=pilot_detail&plt_id=13(Our most successful pilot)

That's a very brief snippet, feel free to browse. We have bombers on mothership killmails even. We made BWF hell for Smashkill, and HED was our previous stomping ground. AAA and IAC developed specific counter attacks in an ongoing arms race before we left.

The setups:

Before you make a setup, you must determine your target. Are you specifically hunting inties? Will you then need a web? How about other bombers, should you be rigging for flight speed and have a plate/extender for surviving an incoming volley? Bombers are versatile within their limits and incredibly pilot skill intensive as opposed to SP intensive.

Anti Interceptor:
1 x improved cloaking device II
3 x Arbilest Cruise missile launchers

1 x Fleeting Webifier
3 x Sensor Booster II

1 x BCU
1 x Overdrive

rigs - Flight Speed (Missiles must hit target before they can ramp up speed and escape the webber. Missiles only do full damage on an interceptor at sub 800m/s or there about. Actually, I'll just say that this is easily the most desirable rig in every setup. Just use it. Maybe a missile califaction rig... but even that isn't as universally useful.)

Tactics:
In general it's really only possible to kill an inty that isn't moving, or at least that is moving in an obvious pattern i.e. orbiting a gate. The second is noticeably harder as it requires a mistake on the part of the inty pilot to be completely successful, and an incredible gauge of velocity and angle on the partof the bomber pilot. This is an incredibly dangerous maneuver.

What you have to do is approach your target to near point blank range <5k is preferable. Or place yourself within 5k of the inty's flight path. That is the difficult part, the decloak and attack is quite straightforward, Decloak, fire up the boosters, and engage lock, be sure to fire boosters first, as the lock time change doesn't calculate correctly otherwise. I would suggest make use of the hotkeys for if you're lucky enough to have a G50 keyboard, bind all three modules to the same key.

With any luck you should have a dead inty in under 5 seconds. Congrats. Expect to lose many ships while perfecting this tactic. If anything goes wrong, you're toast.


Anti-Bomber Bomber:

3 x 'Arbalest' Cruise Launcher I
Improved Cloaking Device II

3 x Sensor Booster II
Medium Shield Extender II

Ballistic Control System II
Micro Auxiliary Power Core I

Rigs:
Ancillary Current Router I
Hydraulic Bay Thrusters

Tactics:
The Manti is overall my least favorite bomber. I find it's anti bomber setup to be very difficult in general, it's powergrid is feeble, it's slow, and armor tanks are far easier to fit on bombers than shield. Regardless here is is. There are many ways to hunt for enemy bombers, my favorite is to bait them by decloaking to check cans, or fire at random targets with one missile and keep the other two in reserve to kill the bomber. You're essentially trying to make him decloak for you, then beat his locktime/flight time/tank his first volley so you're will hit.

I'll leave you to figure out the other ways to go about this, after the setup it's just a matter of preference.

-----------------

Those are the only two really specific setups. For general hunting solo, I'd say fit closer to the second setup, survivability is key. If you're just learning throw a stab in there so you can run from interceptors. It may be dishonorable, but it'll keep you alive.

For those of you who bothered to read this far I'll also let you know the utmost important thing to do as a bomber pilot. SET UP WARP INS AND OUTS. If you don't align every time before decloaking (Unless you know what you're doing and baiting or something) YOU WILL DIE. Always be ready to run. And always have the gate thoroughly bookmarked so you can warp in at range. This is why the overdrive is an important mod if you can fit it. It does wonders for getting you in place faster.

In my opinion the best bombers are the hound and nemesis. Hound is fast with good damage type, and really easy to fit. The nemesis is decent to fit with the best damage type. I flew the purifier, it's perfect but EM blows.[/url]
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Kaylana Syi
Team Minmatar


Joined: 19 Jun 2006
Posts: 9550
Location: CFARM - Rote Kapelle

PostPosted: Thu Jan 17, 2008 8:32 pm    Post subject: Reply with quote

A black ops in 0.5 can bridge up to 60 stealth bombers into 0.0. That is 30 ravens worth of cruise lauchers. Probably about 24 ravens worth of DPS. For the price of about 8k m/3 worth of fuel. You can keep reinforcements almost constant if everyone has their medical bay in the system with the black ops ship.

Add a few interdictors and a HIC and you can lock anything down in 0.0 really. That is ofc... if the system isn't cyno jammed. Pirates could get rich with the right low sec camp fleet setups with SBs.
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