| View previous topic :: View next topic |
| Author |
Message |
Rabid Rich
Joined: 30 Nov 2006 Posts: 484
|
Posted: Tue Nov 11, 2008 7:49 am Post subject: What would you build, if you could? |
|
|
ok we don't know exactly how all the t3 stuff will pan out, and it is a ways off yet, but given expected constraints on cost and maximum slots(i.e. probably impossible to get t2 web, speed and resist bonuses and 8/8/8 all on one ship), what kind of ship would you build that doesn't already exist, or is an improvement on an existingplatform?
e.g. for myself, if it were possible i would look into versions of tempests that had -1 high , -1 mid and +1/2 lows;
and sliepnirs with -1low +1mid.
but that gets me thinking, how do ccp balance out slot choices in any half decent way, cause surely everyone will be thinking of tweaking their favourite platforms by removing slots with the least marginal benefit(2nd utility high) and adding slots to where they can most benefit(extra mid for pretty much any shield tank pvp ship!) _________________ Rabid Rich's original "spores-ship" dancing tempest "letting it all hang out" .ahem.
http://www.youtube.com/watch?v=t8Ru2rdrdZg |
|
| Back to top |
|
 |
Prometheus

Joined: 05 Jun 2008 Posts: 1713 Location: GENOS
|
Posted: Tue Nov 11, 2008 7:59 am Post subject: |
|
|
Enyo with +1 mid  |
|
| Back to top |
|
 |
Weirda Team Minmatar

Joined: 23 Jun 2006 Posts: 3114 Location: Queens of the Stone Age [QotSA]/Rote Kapelle
|
Posted: Tue Nov 11, 2008 8:01 am Post subject: |
|
|
| Prometheus wrote: | Retribution with +1 mid
Wolf with +1 low  |
_________________ http://www.pewpew.me (Home of Manlove)

Last edited by Weirda on Tue Nov 11, 2008 8:03 am; edited 2 times in total |
|
| Back to top |
|
 |
Marcus Quo

Joined: 25 Oct 2007 Posts: 409
|
Posted: Tue Nov 11, 2008 8:02 am Post subject: |
|
|
Anything but an AF _________________
 |
|
| Back to top |
|
 |
Weirda Team Minmatar

Joined: 23 Jun 2006 Posts: 3114 Location: Queens of the Stone Age [QotSA]/Rote Kapelle
|
Posted: Tue Nov 11, 2008 8:12 am Post subject: |
|
|
Honestly Weirda hope that t3 not just about changing slot arrangement and bonus though.
Would be nice if there were configuration where you have massive heat sink in one of three rack (but not more then one) - or way to achieve ability to optimize "Glass Cannon" (i.e. super specific, but very weak in every other way) ship.
Weirda think it be neat if you could Overheat Ship too (and take structure damage during that time). Reinforced Bulkhead would be like heat-sink for ship.
Will be very interesting to see what it bring though. _________________ http://www.pewpew.me (Home of Manlove)

Last edited by Weirda on Tue Nov 11, 2008 8:18 am; edited 1 time in total |
|
| Back to top |
|
 |
Frothgar
Joined: 07 Oct 2007 Posts: 734 Location: (CORA) [Triumvirate]
|
Posted: Tue Nov 11, 2008 8:12 am Post subject: |
|
|
A battleship sized Curse. (No a Bhaalgorn doesn't count) _________________
 |
|
| Back to top |
|
 |
Forte

Joined: 12 Mar 2008 Posts: 6562 Location: Angry Mustellid [WEAZL], Minmatar FW
|
Posted: Tue Nov 11, 2008 8:12 am Post subject: |
|
|
| A Tempest that was so pwn, that had to be nerfed. |
|
| Back to top |
|
 |
Rabid Rich
Joined: 30 Nov 2006 Posts: 484
|
Posted: Tue Nov 11, 2008 8:22 am Post subject: |
|
|
rapier without any ozone bonuses or tp bonuses, but +webstrength and +point range(and it's usual +webrange).
but that is just being silly perhaps.  _________________ Rabid Rich's original "spores-ship" dancing tempest "letting it all hang out" .ahem.
http://www.youtube.com/watch?v=t8Ru2rdrdZg |
|
| Back to top |
|
 |
Aphotic Raven
Joined: 27 Sep 2008 Posts: 26
|
Posted: Tue Nov 11, 2008 8:22 am Post subject: |
|
|
| Nano ishtar, R.I.P |
|
| Back to top |
|
 |
Tarminic
Joined: 19 Oct 2007 Posts: 11033
|
Posted: Tue Nov 11, 2008 8:33 am Post subject: |
|
|
| Marcus Quo wrote: | | Anything but an AF |
Try 'em after the patch.
Personally, I would love to see anti-capital T2 battleships.
T2 Anti-Capital Rokh
8 Highs (8 Turret)
7 Mids
4 Lows
T1 Bonuses:
19% Reduction in Capital Hybrid Turret Powergrid Usage per level
5% Shield Resistances per Level
T2 Bonuses:
5% Capital Hybrid Damage Per Level
10% Capital Hybrid Optimal Range Per Level
 _________________ The Ballad of Vagmaneer Jones - a tale of sorrow from Astro Empires.
 |
|
| Back to top |
|
 |
Sinergistic

Joined: 24 Feb 2007 Posts: 3860 Location: briefly PL
|
Posted: Tue Nov 11, 2008 8:42 am Post subject: |
|
|
| Tarminic wrote: | | Marcus Quo wrote: | | Anything but an AF |
Try 'em after the patch.
Personally, I would love to see anti-capital T2 battleships.
T2 Anti-Capital Rokh
8 Highs (8 Turret)
7 Mids
4 Lows
T1 Bonuses:
19% Reduction in Capital Hybrid Turret Powergrid Usage per level
5% Shield Resistances per Level
T2 Bonuses:
5% Capital Hybrid Damage Per Level
10% Capital Hybrid Optimal Range Per Level
 |
I think an anti capital battleship should only be able to fit one gun, and it should graphically be part of the ship. Like a spinal mount gun. (Think long tube with a ship around it)
Capital guns on a BS just wouldn't work :/ those things are huge. _________________
No longer play eve. |
|
| Back to top |
|
 |
Quen Azle

Joined: 08 Jan 2007 Posts: 545 Location: in a nutshell
|
Posted: Tue Nov 11, 2008 8:52 am Post subject: |
|
|
Regardless of what patch notes would promise, I would immediately try adding hi-slots or low-slots to ships that already had 8 hi or low slots.
Then I would alt-tab out, check SHC and wait for people cleverer than me to come up with some good setups \o/ _________________ ANZAC Alliance - Southern Cross Alliance
| Quen Azle wrote: | | I TRIED TO TYPE THE INCORRECT PLURAL OF BONUS AND ALL I GOT WAS THIS LOUSY WORD FILTER |
|
|
| Back to top |
|
 |
Goumindong
Joined: 02 Feb 2007 Posts: 4966
|
Posted: Tue Nov 11, 2008 9:44 am Post subject: |
|
|
High lock range, 6/1/8 Zealot. 8/3/8 Abaddon
Optimal bonused Absolution |
|
| Back to top |
|
 |
Rab Nesbitt

Joined: 08 Dec 2007 Posts: 453 Location: Your killboard, most likely.
|
Posted: Tue Nov 11, 2008 9:51 am Post subject: |
|
|
My first concoction will be a speed breaker:
- pick the lightest mass components for each spot
- one bonus for top speed
- one bonus for reduced mass
- plenty of low slots for istabs (or whatever the best speed mod is post QR)
I would accept whatever rotten slot layout this ended up with.
I'm hoping that they will allow a 7 or 8 km/sec ship... assuming that the non-speed-related attributes will be truly terrible if you go this route... _________________ Kara Mitsui - Huzzah Federation
Formerly Tiirae |
|
| Back to top |
|
 |
Geomatica

Joined: 11 Nov 2008 Posts: 18
|
Posted: Tue Nov 11, 2008 9:58 am Post subject: |
|
|
CovOps Pocket BS.
I wouldn't care if it only had 4 turrets/launchers. It would be evil.  |
|
| Back to top |
|
 |
|