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So many shit MMORPGs it isn't even fun!
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Brisi



Joined: 06 Mar 2007
Posts: 1630
Location: Running the monkey farm for Dr. Frankenstein!

PostPosted: Mon Feb 08, 2010 8:01 pm    Post subject: Reply with quote

Yuto wrote:
Either that (Matrix Online) or become fucking retarded/weird (Lord of the Rings Online, where everyone is Legolas or LegOrLass or Logoliss)


Yeah everyone is Legolas in lotro...have you even played it? Lotro only has one real problem, and that is that it's simply too casual. If Turbine released PvE content at the same rate as Blizzard does it would be hugely popular. The dungeons are both better designed and the classes actually different from each other and plays differently.

The lack of PvP is a minus definitely, but it's not like WoW/other fantasy mmo's are stellar in that department, and if you're in that end of the genre anyway chances are you're not really looking for PvP anyway.

In either case, it certainly hasn't failed like all the other mmo's mentioned.
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iloni atoriandra



Joined: 19 May 2008
Posts: 3677
Location: Pandemic Legion - Birmingham

PostPosted: Mon Feb 08, 2010 8:08 pm    Post subject: Reply with quote

Champions had no content.

Darkfall was just awful.

Mortal Online is looking to be the worst MMO OF ALL TIME! (as its unplayable due to lag)

Fallen Earth Ive gone back to as I got a 10 day free go back and play and its not bad.

Inb4 EVE Online.
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FatFreddy



Joined: 12 Oct 2009
Posts: 964
Location: ANZAC

PostPosted: Mon Feb 08, 2010 8:13 pm    Post subject: Reply with quote

Gobbins wrote:
FatFreddy wrote:
Also, lags seem to be really not that much of a problem, I've seen watched battles in the 200-400 range and didn't see any serious lag or disconnects (ofc thats also because of the smaller playerbase)


Are you sure they were really that many? Because everytime I watch a DF video that seems like "omfg so many dudes" its only actually 40-50 of them (but looks so many because they are full sprites instead of tiny squares).


You might just be right. However, those battles were already at times quite awesome to watch - mate camps on the walls of the city, hurling spells at people when, at some point, the walls are damaged enough that enemies can get in and promptly start slaughtering people inside the tower. Chaos ensues, mate rushes to help, gets his little support elf dude butchered by one guy in full armor with ~big ass sword~ who came from the stairwell and took out three people before they even knew whats going on.

Or at the start of the battle, seeing the first of the enemy gang appear on the hill on their mounts, then them rushing towards the walls...closest I have seen in a game when it comes to massive medieval battlefields (ofc a bit goofy-looking, but still).

Also, it's hilarious to watch people fail in Darkfall, just as it is in eve.

"I can do, I can do it...hmm might be a bit tough for me" *stupid mistake* *dead*

"Watch out when you farm there, there's PKs around."
"Yeah but those Golems give good loot"
*starts farming NPC, get raped 5mins later from behind by PKs, room full of people amused & gloating*
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Arian Snow



Joined: 09 Sep 2006
Posts: 3751
Location: Stuck in the closet with you

PostPosted: Mon Feb 08, 2010 8:37 pm    Post subject: Reply with quote

The only MMORPG I have truly enjoyed and dont regret playing at all is Lord of the Rings Online. Up untill endgame it was a fantastic PvE experience with great original classes and good dungeons.

All in all however MMO's suck donkey, there is no vision no originality few dare challenge the formular laid down by EQ and manifested by WOW. Those that promise to be different either fails spectacularly due to lack of funding/talent or end up adhering to the insanely boring formular of EQ regardless.

Yeah EQ was moderately fun when it came out. Then they took out the Hardcore and replaced it with hours-ingame = powa. The genre is at a total standstill these days games like Darkfall and Mortal end up buggy 3D versions of Ultima-Online.

Even though Ultima-Online is full of faults it holds far more integrity than the current EQ based drivel. I cannot help but wonder what would have happened if Blizzard had taken the Ultima formular and refined it instead of EQ. They might not have a billion subscribers(minus the korean) but the genre might have moved forward towards a true MMO thats actually driven by players.

Fuck I am bitter.
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TroN



Joined: 22 Apr 2007
Posts: 3148
Location: Bristol, UK

PostPosted: Mon Feb 08, 2010 9:21 pm    Post subject: Reply with quote

Star Wars Galaxies, was awesome until SOE decided (without asking player base) that it was broken and completely changed it to make it more like WoW. Then it was terrible.
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Mjukis



Joined: 13 Jan 2008
Posts: 2037

PostPosted: Mon Feb 08, 2010 9:27 pm    Post subject: Reply with quote

TroN wrote:
Star Wars Galaxies, was awesome until SOE decided (without asking player base) that it was broken and completely changed it to make it more like WoW. Then it was terrible.


Quote:
And then we have the greatest MMO failure of all time.
No, there’s no contest. 50 years from now, students in game design colleges will study Star Wars Galaxies’ “New Game Experience” relaunch, with the instructors shouting “DO NOT EVER DO THIS, EVER EVER EVER”.
From SOE’s perspective, the problem was fairly simple. You have Star Wars, which is a fairly compelling and popular license about blasters and Jedi knights and space war, and then you have Star Wars Galaxies, which was an incredibly intricate economic/crafting/social simulator. At some point, the two needed to merge, and it’s pretty clear that George Lucas wasn’t going to re-write Star Wars to be all about Toshley Station’s moisture vaporators. So... let’s make Star Wars Galaxies more compelling! No, I know, let’s make it a twitch-based shooter! And redo the character system from a free-form skill-based system to experience points, levels and classes! Let’s make it a whole new game! Only... let’s do it with the game we already have. C’mon, it’ll be great!
Except they forgot one thing. The players. Who were already playing a game. That they kind of liked. And were paying for. And with no warning, they logged in one day, literally two weeks after an expansion was shipped (and promptly made completely superfluous), and were literally playing a completely different game. They were kind of angry about this.

No, really. They were really, really angry about this. And quotes like the one in the previous link from the Lucasarts representative who explained that the older version of SWG involved “too much reading” failed to mollify user complaints for some reason.
The results were predictable in retrospect: thousands of players quit, and the expected hundreds of thousands of new players failed to materialize, primarily because for months every gaming forum on the Internet was full of angry spittle-flecked hatred for everything SOE and Lucasarts stood for.
Did I mention that SWG players were kind of angry about this? Takeaway lesson: never - NEVER - switch out the core of what makes your game what it is while you have paying customers. If you do, they will never forgive you.
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BlazeRage



Joined: 07 Jun 2007
Posts: 2153

PostPosted: Mon Feb 08, 2010 9:38 pm    Post subject: Reply with quote

PotBS was good until:

1) Nightflipping
2) The devs never getting class balance right
3) everyone slamming into the top of the powercurve where the ships began to homogenize severely.

Imo.
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Gobbins



Joined: 02 Dec 2007
Posts: 544
Location: IXC

PostPosted: Mon Feb 08, 2010 10:01 pm    Post subject: Reply with quote

Even before NGE, SWG had some elements of conspicous retardation.

Dont get me wrong, the crafting system and city building was amazing - but the classes were completely out of balance and the most powerfull builds in the game were fuckign combat medic spamming mind poision bombs. Basically all the most "starwarsy" classes, like bounty hunter and smugglers, were completely useless.


That was a bit retardzored.


P.S.: Master Chef / Bio Engie represents. Doog taims.
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Urgomar



Joined: 28 Sep 2007
Posts: 526
Location: In transit

PostPosted: Mon Feb 08, 2010 10:20 pm    Post subject: Reply with quote

Loved SWG ... was Squad Leader (before it was useful and retartedly easy to level) / Carabineer (I can kill myself faster than you can)
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evil edna



Joined: 28 Nov 2006
Posts: 5969
Location: you, yeah, i crush you like bug

PostPosted: Mon Feb 08, 2010 10:33 pm    Post subject: Reply with quote

turbine should remake asherons call with new graphics but the same gameplay as like 2001 id be all over that like a fly on shit
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Frothgar



Joined: 07 Oct 2007
Posts: 735
Location: (CORA) [Triumvirate]

PostPosted: Mon Feb 08, 2010 10:43 pm    Post subject: Reply with quote

In before Second Life. A game whos population is so fucked up, they make performance artists seem like well adjusted members of society.
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Helicity



Joined: 20 Dec 2009
Posts: 452

PostPosted: Mon Feb 08, 2010 11:06 pm    Post subject: Reply with quote

I quite likes WAR... as a single player RPG.

It was definitely not "done" when it came out, and though i had a few *GREAT* times doing castle sieges (shieldwall of actual tank players advancing down some stairs smiting all before them:- AWESOME), it clearly needed another 6 months in the oven for polish, shame really, since I'm a big warhammer fan, and the game was lore and flavour-tastic in the extreme.
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TroN



Joined: 22 Apr 2007
Posts: 3148
Location: Bristol, UK

PostPosted: Mon Feb 08, 2010 11:24 pm    Post subject: Reply with quote

Gobbins wrote:
Even before NGE, SWG had some elements of conspicous retardation.

Dont get me wrong, the crafting system and city building was amazing - but the classes were completely out of balance and the most powerfull builds in the game were fuckign combat medic spamming mind poision bombs. Basically all the most "starwarsy" classes, like bounty hunter and smugglers, were completely useless.


That was a bit retardzored.


P.S.: Master Chef / Bio Engie represents. Doog taims.


Yeah, it wasn't very Star Warsy, but it was awesome anyway.

Doctor/Master Swordsman and Rifleman/BH here.
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Xen



Joined: 19 Mar 2009
Posts: 3857
Location: Trolling WoW

PostPosted: Tue Feb 09, 2010 12:05 am    Post subject: Reply with quote

SWG was epic, it had so much potential as a proper sandboxy eve style game but they fucked it up to try to remake wow. But the balance issues were just fucking hilarious. I took my bounty hunter/pistoleer to anchorhead with 3 at-st walkers and just leveled the place. I had 5 abilities on my hotbar, pistolwhip, eyeshot, pet attack, healy-thing and mind buff.

The bugs were a bit nasty at times, like the draw distance of 3 feet for mobs, and some of the exploits were hilarious, I farmed holocrons for hours by kneeling and hitting the one mob that dropped them with a bleeding shot, then standing up and running away. Of course, mobs didnt aggro kneeling players... obviously.

Im just glad that i can say that i was there before it all went to shit, i dont think theres going to be another game like it, and thats a shame.
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Drakolus



Joined: 03 Oct 2007
Posts: 2254
Location: Terminal Impact [TICT]

PostPosted: Tue Feb 09, 2010 12:17 am    Post subject: Reply with quote

Neocron. Basically a cyberpunk post-apoc game with high technology, cybernetics, psionics and FPS style combat. The promise and flashes of brilliance were there but the game had a shitload of bugs.

So if you have a game full of great potential, only needing some bug fixes, how do you go about it? Fix the bugs? NAAAAH. Let's remake the whole damn thing, call it Neocron 2, forget to port over half the playerbases characters and assets and while were at it....let's swap out half the backstory and change how many of the core concepts work.

Yeah, that didn't go to well.

Also, fuck Holocrons. I was a Dosh Teras Kasi (about 3 boxes from maxed out) when a holocron told me to go Pistoleer. Good god that was hell. And fuck the New Game Experience.

And and, I really wish WAR had worked out better. I love the Warhammer world but yeah Mythic really screwed the pooch on that one.
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