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Ore needed for Industry indexes, and related questions

 
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Al Kickaurazz



Joined: 24 Aug 2009
Posts: 39
Location: Megalith Heavy Industries (Blood Alliance)

PostPosted: Wed Feb 03, 2010 2:23 pm    Post subject: Ore needed for Industry indexes, and related questions Reply with quote

Does anyone know the Ore amounts needed for each index, or any other details such as:

- What increases index? ore unit amounts or m3?
- Does Ice count, and ore from non-static belts?
- Do specific anoms/belts/ore/ice types count more than others?
- How much does each index decrease each cycle?
- What is each cycle? Hour, day, week?

Right now its ridiculous how little information is available about increasing industry index and military index..


Thanks for any information given. My corp industry players are going nutters over this.. Evil or Very Mad

NB: if any of you know a good site or post for this somewhere else, just pointing me in the right direction is appreciated.
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Rogaru



Joined: 28 Apr 2008
Posts: 316
Location: ANZA [IT]

PostPosted: Tue Feb 16, 2010 11:30 am    Post subject: Reply with quote

bump - also looking for answers to this
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Kithran



Joined: 10 Dec 2009
Posts: 46

PostPosted: Tue Feb 16, 2010 12:42 pm    Post subject: Reply with quote

As far as I know there have been no definitive answers to these questions, but from what I've gathered the following seems to be general consensus (note I have zero experience in null sec, this is just based on lots of reading).

What matters is m3 rather than ore units.

Location of ore doesn't matter (could be belt, grav site, anomaly or mission roids, what matters is mining).

What also counts are magnetometric and radar sites.

This is all gathered from reading eve-o science and industry and test forums over time, I don't have a link for any specific post.

Kithran
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Rogaru



Joined: 28 Apr 2008
Posts: 316
Location: ANZA [IT]

PostPosted: Wed Feb 17, 2010 10:03 am    Post subject: Reply with quote

can anyone confirm that the mineral belts of a lvl 2 system compared to lvl 5 are the same - the only difference is the amount of "grav sites" spawned?
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Charlemeign



Joined: 26 Jan 2010
Posts: 13
Location: [BESTI]....What does this button do?

PostPosted: Sun Feb 21, 2010 5:49 am    Post subject: Reply with quote

Rogaru wrote:
can anyone confirm that the mineral belts of a lvl 2 system compared to lvl 5 are the same - the only difference is the amount of "grav sites" spawned?


The higher the level:

*The more Grav Sites spawned
*The bigger the Roids [a/b/c/m roids]
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leeme lone2



Joined: 03 Jan 2010
Posts: 172
Location: Waffle

PostPosted: Sun Feb 21, 2010 6:25 am    Post subject: Reply with quote

Since i started eve i had always heard rumors that belts were respawning monday and friday, i have not found any confirmation on this tho, nor to what mechanics are involved when a wormhole leads somewhere, why sites stop spawning in wormholes and when.

I think most of these questions can be answered with a qualified guess, much like any other science, as i think the first mentioned belt spawning theory is.
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Joe Appleby



Joined: 16 May 2008
Posts: 2216
Location: [P.D.G] / Ex-Voltron / [DYSON] Germany

PostPosted: Sun Feb 21, 2010 2:33 pm    Post subject: Reply with quote

leeme lone2 wrote:
Since i started eve i had always heard rumors that belts were respawning monday and friday

SItes used to spawn Mondays and Fridays, but when the unholy rage waged (the banning of 3k RMT macro accounts) they changed the respawn of belts to daily. At least I am sure they did for Empire, not sure about 0.0, but would guess there as well. That change was actually apparently the idea of the economics dr. working at CCP to offset the macroer bans.
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bigx6453



Joined: 19 May 2010
Posts: 4

PostPosted: Wed May 19, 2010 8:20 pm    Post subject: Reply with quote

Here's everything I've collected about the industrial level based off our two systems with the Industrial upgrades installed.

Summary
Hidden belts spawn at the next downtime after you've achieved the necessary industry level and have the upgrade installed. They respawn in 4 days unless you completely mine it out. The only belt that is feasible to do this is the Level 3 belt.

Level 1 - Small
Level 2 - Medium
Level 3 - Large
Level 4 - X-Large
Level 5 - Giant

That means if you only mine ABCM, this is what you can expect to mine over the 4 days:


Arkonor 20,000 25,000 35,000 40,000 50,000 (170,000 1-5 Total)
Bistot 30,000 25,000 50,000 60,000 80,000 (245,000 1-5 Total)
Crokite 24,000 20,000 40,000 60,000 80,000 (224,000 1-5 Total)
Mercoxit 0 10,000 10,000 15,000 15,000 (40,000 1-5 Total)

I have the full belt compositions, just ugly pasting them in here. All the roids were within scanning range of an Orca, as well.

Raising the level
Confirming ORE volume is what pushes the level up. That means mining up all the M (40m3) ABC (16m3 per), and then Spodumain (also 16m3) when trying to grind the level up. Preferably with Rorqual/Orca bonuses running at a POS 23/7, with dedicated mining supervisors passing Boss along through the TZs. Yes, that is why there is a 250km3 Spodzilla roid in the Level 1 belt, I have hundreds of compressed blocks of the stuff waiting for Tyrannis.

The increase in profession sites was nice for our exploration folks, but they are still generated randomly (like Wormholes) and could not be counted on for index raising.

Decay
1 Hulk mining will stop the decay of 1% per hour when no one is mining, but it won't raise the index, either. We would try to buffer 15% into a new Indy level to compensate from our lack of miners in the after DT TZs.

It is possible to respawn your top end belt sooner than the 4 day timer (without farming it completely). Let your belt decay below your highest level before DT, you'll lose it, and ensure you get the level back up the next DT. That way you get your top end belt every other day.


Was planning on doing this same analysis in our own constellation, but someone already did it, and was nice enough to post it:

http://go-dl.eve-files.com/media/1004/Bloodtear_E-Y_Mining_Report.pdf


Last edited by bigx6453 on Wed May 19, 2010 9:37 pm; edited 1 time in total
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Al Kickaurazz



Joined: 24 Aug 2009
Posts: 39
Location: Megalith Heavy Industries (Blood Alliance)

PostPosted: Wed May 19, 2010 9:34 pm    Post subject: Reply with quote

Can anyone confirm/deny that ICE mining raising the index?

Our corp has been mining ice like motherfuckers, and still the index is 0.
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bigx6453



Joined: 19 May 2010
Posts: 4

PostPosted: Wed May 19, 2010 9:36 pm    Post subject: Reply with quote

We don't have ice belt in our upgraded industry system but poaster in this thread delivers, along with other relevant info:

http://www.eve-search.com/thread/1300835/page/1
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CareBearII



Joined: 14 Apr 2010
Posts: 100
Location: STK-Scientific

PostPosted: Fri May 21, 2010 1:33 pm    Post subject: Reply with quote

Al Kickaurazz wrote:
Can anyone confirm/deny that ICE mining raising the index?

Our corp has been mining ice like motherfuckers, and still the index is 0.


Ice does not affect index
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Al Kickaurazz



Joined: 24 Aug 2009
Posts: 39
Location: Megalith Heavy Industries (Blood Alliance)

PostPosted: Fri May 21, 2010 1:43 pm    Post subject: Reply with quote

[quote="CareBearII"][quote="Al Kickaurazz"]Can anyone confirm/deny that ICE mining raising the index?

Our corp has been mining ice like motherfuckers, and still the index is 0.[/quote]

Ice does not affect index[/quote]

Great that makes all kinds of sense (NOT). I mean, its not like ICE mining is industry.. Thats just PVP.. stupid CCP.
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